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Tetris Didn't Triumph at This Gaming Ceremony — A New Category Might Solve This

Whenever a prominent prize-giving event draws close, one notices a demand for introducing additional classifications to recognize underappreciated efforts and delight the passions of enthusiasts with niche passions.

Another commentator previously argued advocating for terror-themed awards. It would be amazing. So would strategy board titles, representing someone's personal cause. However, I must insist for pushing forward just as with other single-minded supporters, I have a cast-iron argument for why my demand remains most pressing above others. Here's the proposal: We need an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it’s very subjective, and typically spark debates concluding with vague boundaries. It's understandable that movie academies steer clear of genre categories. Yet it remains a necessary evil within the realm of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.

To recognize the complete range of achievement in video games to gain proper attention, and to ensure all game types to compete fairly, genre categories are essential.

Present Award Structure

The major gaming awards currently feature genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories successfully include numerous genres, making space possible for numerous titles.

Not so for brain-teasing titles. No suitable classification appears to put them. Consider three of this year’s best games, each quite distinct: the architectural riddles in a particular game, the pulse-pounding block-matching from another release, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Nowhere, that’s where.

The Representation Problem

There are dozens of brilliant puzzle games launched regularly lacking appropriate categories in entertainment awards, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.

  • One classic puzzle game wasn’t nominated completely that year
  • Another imaginative release received no nominations in 2019
  • Popular arranging title was overlooked recently
  • Limited numbers of puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent compact experiences, however the design behind logic titles carries substantial weight. Well-known matching games stand as the most-played games in the world and have been for over a decade.

The iconic tile-matching title rivals famous sandbox experiences for the title of highest-selling title ever; it also contends as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, while interacting with diverse game types.

Recommendation and Reasoning

Puzzle games wouldn’t have this problem. It would be easy to populate five nominees interesting, varied, worthy titles annually without trouble — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.

And to reiterate, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators function at the hard edge interactive creation, producing among essential manifestations of gaming itself. Just like film action specialists, they warrant appreciation. Don't make them wait 35 years.

The writer

Jessica Shah

Eleanor Vance is a UK-based journalist and cultural critic with over a decade of experience covering British politics and society.

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